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Parche 1.6 para Gothic 3
(493 Veces visto)

Después de un largo periodo de tiempo sin actualizaciones oficiales, la última que se lanzó fue la 1.12., Spellbound ha publicado un nuevo parche 1.6 para el juego Gothic 3. Es curioso que no haya sido la propia editora del juego, Piranha Bytes quien la haya realizdo, pero como decimos se trata de una actualización oficial, en cualquier caso.

Os adjuntamos la largísima lista de modificaciones que realiza este parche y al final del artículo dos links de descarga directa. Una acumulativa, que incluye los parches anteriores, de 69,46 MB y otra que requiere de la versión 1.12 instalada previamente, que ocupa 28,85 MB.

a) Fixes made by the community
  • The hero’s death will not cause a “Quest failed”-message anymore.
  • Frozen NPCs and creatures will unfreeze after a while in any case.
  • Rune and Zapotek do not attack anymore when the player picks up ham or wood for a quest.
    • To decrease the amount of unusable quest items in the inventory, quest items like barrels of fish, firewood, etc. disappear from the game when you delivered them.


  • NPCs in charge of relevant quest items do not flee anymore after a city’s liberation but keep fighting.
  • The hero does not “stab” NPCs anymore when they already lost their last health points.
  • NPCs who the player is asked to follow will walk to their designated destination instead of standing around after they get knocked down.
  • Chests are now being closed after NPCs used them.
  • When a ranger is being attacked by the player, the rangers nearby will approach to help him out.
  • Krush Tarachs, spears and halberds dropped by NPCs are now “worn”.
    • After the message “Not enough reputation” the amount of missing reputation will be displayed as well.
  • Tutorials may now be deactivated permanently.
    • Fleeing NPCs after a revolution will now die instantly when you remove their last health points.
    • Whetstones can now only be used after the player learned “Hone blade”.
  • Quest related dialog choices concerning part deliveries of goods have been corrected.
    • Dialogs concerning success or failure of a quest are now put into the mission log as well.
  • Menus can now be closed pressing the menu’s key even if the player had magic “equipped” when opening them.
  • You cannot invite more than one NPC into the arena at the same time anymore.
    • Whenever a “Guru” appears, a log will be saved automatically.
    • Chest name’s colour now indicates whether the chest is emtpy or not.
    • Accepting a “follow quest” will automatically cancel any other active follow quest. Those quests can be restarted via dialog later on.
    • The hero may sell Sanford out to Marik even if Sanford attacked after being uncovered.
  • Unnecessary Marlo dialog option “continue” has been removed.
    • Mission log entries for some quests added.
  • Logic of dialogs with Folleck corrected.
  • Kor-Shach does not appear as a teacher too early now.
  • One of Emet’s sentences is now played.
  • Porgan’s dialog order has been corrected.
  • When the hero kills the three patrolling Orcs from Faring, he won’t trigger the liberation of Faring by this.
  • Buggy respawn was deactivated completely.
  • Armor values for “paladin’s shield” and “light rebel armor” have been corrected.
  • Hunter merchants will pay twice the price for dark snapper leather and fire lizard leather.
  • Gold value of some ancestor stones has been corrected to 50 gold.
  • Torches now have a buying value of 3 gold, selling value is 1 gold.
  • Thief merchants will pay twice the price for golden necklaces and rings now.
  • The value of necklaces has been adjusted to 250 gold.
  • Icons have been cleaned up.
  • fmodex improvements, update to newer version.
  • Several internal improvements.
  • New texture fpr Angar’s head.
  • Flag “application can handle >2gb addressets”.
    • Post processing cartoon shader (for graphic cards with shader 2.0 or higher)
  • Missing wood texture added.
  • Slight revision of enemy selection during fights to reduce the number of uninvolved NPCs.
  • NPCs using ranged weapons or magic search for a new target when the current target gets out of sight.
  • Sort order of dialog options for increase of life force corrected.
  • The hero is able to damage his own summoned creatures.
  • Experience points for “Rakus the Fire Mage should go to Okara” adjusted.
  • Perk “Orc hunter” works now.
  • Pointless “level up” notifications while the hero is transformed into an animal eliminated.
  • The hero keeps his level when transformed into an animal, so he isn’t too weak as animal.
  • Experience points the hero gained while being transformed into an animal will not be lost anymore after transforming back.
  • The following fixes will only become effective when a new game is started, but not in already existing savegames:

  • Strafing speed of ogres and goblins has been adjusted.
  • Female slaves do not wear weapons or shields anymore.
  • The Orcs in Al Shedim now react to the death of one of them with aggressive behaviour even if the player already handed all five artifacts to one of the gods.
    • Some orcs now sell orcish weapons as well as their standard equipment.
  • The perk “orc slayer” now works
  • No unnecessary level up messages are being displayed anymore when the hero is transformed into an animal
  • Experience the hero gained while being transformed into an animal is not lost anymore when turned back into a human being

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